Splemy // Game

 

About

Born from the primordial soup, Splemy sets out on a journey to find his creator. Using a familiar slingshot mechanic to guide him through 75 levels of an intense and strange world, you will visit mysterious and atmospheric caves, colorful mushroom forests and eventually a dangerous abandoned factory.

Microsoft Beautiful Game Award, 4th place, 2014.

Available to download for Windows phones and the iPhone.

My role

On this project I designed all the backgrounds in Unity, pushing the initial visual concept further, creating rich environments with an increased sense of depth and atmosphere.

I also designed and digitally painted the promotional artwork and developed overworld assets and achievement icons, using Photoshop, Corel Painter, Maya and Keyshot.

Other Credits

Art director: Adam Gierasimiuk
Managing director: Fee Steward
Developers: Graham Bryan, Steven Dalton, John van Rij

Splemy 05

Promotional artwork intended as a desktop wallpaper, representing the “Jungle” chapter in the game.

Splemy 04

Promotional artwork intended as a desktop wallpaper, representing the “Cave” chapter in the game.

Digital painting process of promotional artwork representing “Cave” chapter in the game.

Splemy 06

Promotional artwork intended as a desktop wallpaper, representing the “Factory” chapter in the game.

Process of compositing and painting the Chapter 3 promotional artwork.

Slemy - wireframe and some making of

Wireframe view of 3D scene in Maya and comparison between rendered/composited stage and final digital painting.

Splemy 01

Phone wallpapers. In the middle: promotional banner for print.

Splemy 02

Promotional concept, showing all three worlds in the game. On the right, another phone background.

Splemy 03

Desktop wallpaper.

Splemy 07

In-game environment made in Unity. Detail from a level in the “Cave” chapter.

Splemy 08

In-game environments made in Unity. Details from level transitioning from “Cave” chapter to “Jungle” chapter. On the right, an overall view from one of the “Jungle” levels

Splemy 09

In-game environment made in Unity. Detail from a level in “Factory” chapter

Splemy 10

Achievement icons and overworld assets designed in Photoshop.