Born from the primordial soup, Splemy sets out on a journey to find his creator. Using a familiar slingshot mechanic to guide him through 75 levels of an intense and strange world, you will visit mysterious and atmospheric caves, colorful mushroom forests and eventually a dangerous abandoned factory.
Microsoft Beautiful Game Award, 4th place, 2014.
On this project I designed all the backgrounds in Unity, pushing the initial visual concept further, creating rich environments with an increased sense of depth and atmosphere.
I also designed and digitally painted the promotional artwork and developed overworld assets and achievement icons, using Photoshop, Corel Painter, Maya and Keyshot.
Promotional artwork intended as a desktop wallpaper, representing the “Jungle” chapter in the game.
Promotional artwork intended as a desktop wallpaper, representing the “Cave” chapter in the game.
Digital painting process of promotional artwork representing “Cave” chapter in the game.
Promotional artwork intended as a desktop wallpaper, representing the “Factory” chapter in the game.
Process of compositing and painting the Chapter 3 promotional artwork.
Wireframe view of 3D scene in Maya and comparison between rendered/composited stage and final digital painting.
Phone wallpapers. In the middle: promotional banner for print.
Promotional concept, showing all three worlds in the game. On the right, another phone background.
In-game environment made in Unity. Detail from a level in the “Cave” chapter.
In-game environments made in Unity. Details from level transitioning from “Cave” chapter to “Jungle” chapter. On the right, an overall view from one of the “Jungle” levels
In-game environment made in Unity. Detail from a level in “Factory” chapter
Achievement icons and overworld assets designed in Photoshop.